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Senior GPU Driver and Graphics Performance Engineer

Full-time US, Oregon, Hillsboro On-site Posted 1 hour ago

Intel

Opportunity published from Workday · applications stay with the original hiring source.

About the opportunity

  • Join the GPU Software Performance team at Intel to shape the future of 3D graphics and GPU technologies on the Windows platform.
  • Analyze AAA games, including pre-release titles, to identify optimization opportunities on shipping and pre-production hardware, while optimizing driver and shader performance for graphics rendering.
  • Collaborate with cross-geo and cross-functional teams to drive industry-leading features to deployment and develop internal tools and analysis capabilities.

Key responsibilities

  • Analyze AAA games and pre-release titles for optimization opportunities on shipping and pre-production hardware.
  • Optimize graphics drivers, shader performance, and rendering techniques to improve the user experience.
  • Drive industry-leading features to deployment.
  • Develop internal tools and analysis capabilities.
  • Collaborate within a highly collaborative cross-geo and cross-functional team.

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or a related field with 4+ years of relevant professional experience, or Master's degree with 3+ years of experience, or PhD with relevant professional experience.
  • Proficiency in C++ programming with a solid understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • Strong knowledge of the 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Proven capability in software debugging, performance optimization, and resolving complex technical issues.

Nice to have

  • Software development experience in 3D graphics rendering applications or drivers and performance optimizations.
  • Experience in GPU hardware performance bottleneck analysis and performance optimizations.
  • Development of shaders in HLSL, CUDA, LLVM, SPIR-V, or similar and performance optimizations.
  • Development in Python and analysis of performance data.
  • Familiarity with revision control tools and CI/CD pipelines.

Benefits

  • Competitive pay and stock bonuses.
  • Comprehensive health benefit programs.
  • Retirement plans.
  • Paid vacation.

Job Type

Experienced Hire

  • Shift: Shift 1 (United States of America)

Primary Location

US, Oregon, Hillsboro

Additional Locations

US, California, Folsom; US, California, Santa Clara

Annual Salary Range

  • $149,600.00 - $284,580.00 USD

Work Model

Hybrid work model allowing employees to split time between working on-site and off-site.

About the company

  • Intel is a company of bold and curious inventors and problem solvers creating transformative technology advancements and experiences.
  • The Data Center Group (DCG) creates leading data center CPU, GPU, and accelerator products, driving innovation across AI, high-performance computing (HPC), and visual cloud computing.

Additional information

  • Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices, and does not charge any fees during the hiring process.

Application: UpVagas lists this opportunity from the hiring company or its recruitment platform. The application is completed at the original source.

Source transparency. UpVagas organizes information provided by the company or recruitment source. Always review the original listing before submitting personal information.
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